Yaks Tempest - Exclusive !!
A downloadable game
Download NowName your own price
Retro Vector Arcade Action Returns!
Yaks Tempests is an intense, fast-paced vector web-shooter built from the ground up to pay tribute to the classic neon tube arcade experience of the 90s.
Directly optimized for AmigaOS 3 (m68k) using a custom single-buffered blitter backend on CyberGraphX RTG graphics cards, the game delivers buttery-smooth vector rendering, sharp retro typography, and highly responsive gameplay.
Features
- Six Game Modes: Slide, weave, and flip across modes inspired by the history of vector tube shooters (including NATIVE 2000, 4000, and space giraffe modes).
- Aesthetic Overhaul: Vibrant, solid primary colors and crisp, scaled retro typography optimized for absolute legibility on CRT displays.
- Stationary Grid Option: Completely disabled grid tilt, roll, and transition spins. Perfect for players who prefer a clean, stationary view of the action.
- Classic Soundscapes: Full tracker module background tracks alongside clean, punchy digitized arcade sound effects.
- Full Custom Controls: Keyboard, mouse, and Gamepad / Joystick mapping options supported natively.
Installation Instructions (AmigaOS 3)
- Download and extract the archive YaksTempest.zip to your Amiga hard drive.
- Ensure you have an RTG Graphics Card with CyberGraphX / Picasso96 libraries installed.
- double-click the YaksTempest icon to launch.
- Settings, high scores, and custom keymaps will automatically save to YaksTempest.cfg in the same directory.
| Setting Category | Parameter | Value / Option | Rationale |
|---|---|---|---|
| Quickstart / Model | Amiga Model | A4000 | Provides the best base motherboard configuration for RTG. |
| CPU & FPU | CPU | 68040 (or 68060) | The game's vertex projection uses FPU instructions. A higher CPU tier ensures fast processing. |
| FPU | 68040 (or 68060) / Internal FPU | CRITICAL: FPU must be enabled. Do not use software FPU emulation. | |
| CPU Speed | Fastest / JIT | Enables Just-In-Time compiling to maximize vector projection performance. | |
| RAM | Chip RAM | 2 MB | Standard Chip memory. |
| Fast RAM | 8 MB (or more) | Decoded mods and framebuffers require several megabytes of Fast RAM. | |
| Z3 Fast RAM | 16 MB | Recommended space for general multitasking and buffer storage. | |
| RTG Board | Graphics Card | uaegfx | REQUIRED. Enable the RTG board (uaegfx) with at least 8MB (or 16MB) of RTG VRAM. |
| Sound | Sound Card | AHI | The game uses AHI for CD-quality module audio track mixing. |
| Input / Game Controller | Port 1 | CD32 Pad (or Joystick) | Map your physical Xbox/PlayStation controller to emulate an Amiga CD32 gamepad. |
In-Emulator Display Tuning
Because the game runs inside an RTG environment, rendering is done to a software window. To scale the window size without dropping frames:
- Monitor Hardware Upscale (Fastest - Recommended):
- Run the shell command
setenv T2K_FULLSCREEN 1before launching. - This opens a borderless screen at exactly the game's scaled resolution (e.g. 1152×720 at scale 3) and lets Amiberry/your GPU upscale the window for free without CPU blitting costs.
- Run the shell command
- Integer Scale Adjustment:
- Edit the scale parameter in the
YaksTempest.cfgsettings file (or set the environment variablesetenv T2K_WINDOW_SCALE 3) to match your preferred resolution.
- Edit the scale parameter in the
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Released |
| Author | CrownParkComputing |
| AI Disclosure | AI Assisted, Code |
Download
Download NowName your own price
Click download now to get access to the following files:
YaksTempest.zip 5.5 MB



Leave a comment
Log in with itch.io to leave a comment.