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Retro Vector Arcade Action Returns!

Yaks Tempests is an intense, fast-paced vector web-shooter built from the ground up to pay tribute to the classic neon tube arcade experience of the 90s.

Directly optimized for AmigaOS 3 (m68k) using a custom single-buffered blitter backend on CyberGraphX RTG graphics cards, the game delivers buttery-smooth vector rendering, sharp retro typography, and highly responsive gameplay.

Features

  • Six Game Modes: Slide, weave, and flip across modes inspired by the history of vector tube shooters (including NATIVE 2000, 4000, and space giraffe modes).
  • Aesthetic Overhaul: Vibrant, solid primary colors and crisp, scaled retro typography optimized for absolute legibility on CRT displays.
  • Stationary Grid Option: Completely disabled grid tilt, roll, and transition spins. Perfect for players who prefer a clean, stationary view of the action.
  • Classic Soundscapes: Full tracker module background tracks alongside clean, punchy digitized arcade sound effects.
  • Full Custom Controls: Keyboard, mouse, and Gamepad / Joystick mapping options supported natively.

Installation Instructions (AmigaOS 3)

  1. Download and extract the archive YaksTempest.zip to your Amiga hard drive.
  2. Ensure you have an RTG Graphics Card with CyberGraphX / Picasso96 libraries installed.
  3. double-click the YaksTempest icon to launch.
  4. Settings, high scores, and custom keymaps will automatically save to YaksTempest.cfg in the same directory.
Setting CategoryParameterValue / OptionRationale
Quickstart / Model Amiga Model A4000 Provides the best base motherboard configuration for RTG.
CPU & FPU CPU 68040 (or 68060) The game's vertex projection uses FPU instructions. A higher CPU tier ensures fast processing.
FPU 68040 (or 68060) / Internal FPU CRITICAL: FPU must be enabled. Do not use software FPU emulation.
CPU Speed Fastest / JIT Enables Just-In-Time compiling to maximize vector projection performance.
RAM Chip RAM 2 MB Standard Chip memory.
Fast RAM 8 MB (or more) Decoded mods and framebuffers require several megabytes of Fast RAM.
Z3 Fast RAM 16 MB Recommended space for general multitasking and buffer storage.
RTG Board Graphics Card uaegfx REQUIRED. Enable the RTG board (uaegfx) with at least 8MB (or 16MB) of RTG VRAM.
Sound Sound Card AHI The game uses AHI for CD-quality module audio track mixing.
Input / Game Controller Port 1 CD32 Pad (or Joystick) Map your physical Xbox/PlayStation controller to emulate an Amiga CD32 gamepad.

In-Emulator Display Tuning

Because the game runs inside an RTG environment, rendering is done to a software window. To scale the window size without dropping frames:

  1. Monitor Hardware Upscale (Fastest - Recommended):
    • Run the shell command setenv T2K_FULLSCREEN 1 before launching.
    • This opens a borderless screen at exactly the game's scaled resolution (e.g. 1152×720 at scale 3) and lets Amiberry/your GPU upscale the window for free without CPU blitting costs.
  2. Integer Scale Adjustment:
    • Edit the scale parameter in the YaksTempest.cfg settings file (or set the environment variable setenv T2K_WINDOW_SCALE 3) to match your preferred resolution.
Updated 1 day ago
Published 2 days ago
StatusReleased
AuthorCrownParkComputing
AI DisclosureAI Assisted, Code

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Click download now to get access to the following files:

YaksTempest.zip 5.5 MB

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