1943 - Amiga A1200 RTG
A downloadable game
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https://www.crownparkcomputing.com/amiga-ports/1943-AGA-port.html
Decided to move specifically to RTG ports as less fiddly, I know some may say lazy, but we have the amazing jotd666 doing his projects, mine are just another way to enjoy the classics on your Amiga.
Compare this with the old one and leave feedback.
| Updated | 4 days ago |
| Published | 5 days ago |
| Status | Released |
| Author | CrownParkComputing |
| Genre | Action |
| Tags | 2D, Amiga, Arcade |
| AI Disclosure | AI Assisted, Code |
Download
Download NowName your own price
Click download now to get access to the following files:
1943-RTG.uae 2.2 kB
1943_RTG.hdf 22 MB
1943.zip 1.1 MB


Comments
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what RTG resolution and color depth does this game wants?
hdf boot themselves into rtg mode. i have the individual exe running in pimiga and they run fullscreen on their own
Can you just answer the question? Resolution and color depth. This is necessary information when releasing RTG game, so users can create a P96 screenmode for it.
There u go, UAE for the HDF and the standalone version
What im asking is, what is the P96 screenmode the game is requesting in AmigaOS.
#define RTG_MODE_ID 0x50FF1000UL
```
And the UAE config uses an 8-bit RTG screen:
```ini
gfx_width=864
gfx_height=486
gfx_colour_mode=32bit
gfxcard_type=ZorroIII
gfxcard_size=16
rtg_modes=0x3ffe
```
So the app opens a custom 8-bit Picasso96/uaegfx screen at `864x486`, using `BestModeID()` first, falling back to `0x50FF1000` if needed.
So you may be wondering what the difference is here, well speed for one . This one is alot smoother and faster than the old build. We also have fully working enemies battleships etc which the other one didnt.
I love bringing these titles to you and I hope you enjoy them and donate.